Implementation of Cooperative Learning Model Type Fan-N-Pick Assisted by Picture Media to Improve Learning Outcomes of Fourth Grade Students at Kristen Nyama Elementary School
Abstract
The purpose of this study was to improve the learning outcomes of fourth-grade students of Nyama Christian Elementary School by implementing the Fan-N-Pick learning model assisted by image media. The research method used is classroom action research. The data collection process uses tests, observations and documentation. The improvement in student learning outcomes can be seen from the increase in the initial test, the overall average score was 54.06 while students who obtained scores reaching the KKM were 4 (25%), increasing in cycle I, namely the overall average score of students was 66.56 and students who obtained scores reaching the KKM were 10 (62.5%0. Student learning outcomes increased in cycle II with an overall average score of 79.37 and students who obtained scores reaching the KKM were 16 (100%). Thus, the application of the fan-n-pick learning model assisted by image media has a positive effect on learning in fourth-grade students of Nyama Christian Elementary School with the material of ethnic and cultural diversity.
Downloads
References
Ahmad, P., & Rumondor, P. (2019). Eksistensi Masjid Di Era Rasulullah. Tasâmuh Is Licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, 17(1), 245–264.
Arikunto, & Suharsimi. (2015). Penelitian Tindakan Kelas. , Jakarta: Bumi Aksara.
Emilia, E., Sudjatna, E. T., & Kurniasih, N. (2022). Training Teachers to Teach PISA-Like Reading : A Case in Indonesia. Indonesian Journal of Applied Linguistics, 12(1), 56–76.
Fachri, M., Rozi, F., & Putri, F. N. (2023). Edukatif : Jurnal Ilmu Pendidikan Peningkatan Kemampuan Literasi Siswa Melalui Manajemen Pembelajaran. 5(2), 1055–1068. https://doi.org/https://doi.org/10.31004/edukatif.v5i2.4822
Hakim, A. R., Eko, B., & Hanurawan, F. (2017). Kolaborasi Model Fun-N-Pick Dan Team Game Tournament Dalam Meningkatkan Self Esteem. Pedagogia : Jurnal Pendidikan, 6(1), 14–25. https://doi.org/10.21070/pedagogia.v6i1.551
Huang, H., & Thotham, A. (2024). Strategies for Education and Literacy in the Preservation and Transmission of Jiujiang Folk Songs in Jiangxi Province. International Journal of Education and Literacy Studies, 12(1), 162–169. https://doi.org/10.7575/aiac.ijels.v.12n.1p.162
Kanigara, R. R., Dinie Anggraeni, D., & Furnamasari, Y. R. (2021). Model Pembelajaran Kooperatif Tipe Fan N Pick Pada Pembelajaran PKn di Sekolah Dasar. Jurnal Pendidikan Tambusai, 5(3), 9501–9508. https://doi.org/10.46799/arl.v4i1.3
Moto, M. M. (2019). Pengaruh Penggunaan Media Pembelajaran dalam Dunia Pendidikan. Indonesian Journal of Primary Education, 3(1), 20–28.
Nugrahwati, S., Sintawati, M., & Sutaryo. (2021). Fan-N-Pick: model pembelajaran untuk meningkatkan hasil belajar dan mengurangi kecemasan matematika. Jurnal Fundadikdas (Fundamental Pendidikan Dasar), 4(2), 187–196. https://doi.org/10.12928/fundadikdas.v4i2.4056
Saktiani, I., & Siam, S. (2022). The effect of fan-n-pick technique on students’ speaking ability at SMAN 1 Kusambi. Journal of Teaching of English, 7(3), 31–40.
Seran, E. Y., Relita, D. T., Marganingsih, A., & Herlina, M. (2024). Model Pembelajaran Fan-N-Pick (FNP) Dalam Meningkatkan Keterampilan Sosial Pada Pembelajaran IPS Siswa Sekolah Dasar. Jurnal Pendidikan Dasar Perkhasa, 10(2), 1077–1086.
Sidik NH., M. I., & Winata, H. (2016). Meningkatkan Hasil Belajar Siswa Melalui Penerapan Model Pembelajaran Direct Instruction. Jurnal Pendidikan Manajemen Perkantoran, 1(1), 49–60. https://doi.org/10.17509/jpm.v1i1.3262
Suwartiningsih. (2021). Penerapan Pembelajaran Berdiferensiasi untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran IPA Pokok Bahasan Tanah dan Keberlangsungan Kehidupan di Kelas IXb Semester Genap SMPN 4 Monta Tahun Pelajaran 2020/2021. Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), 3(1), 34–49. https://doi.org/https://doi.org/10.53299/jppi.v1i2.39
Yustina, A. F., & Yahfizham. (2023). Game Based Learning Matematika dengan Metode Squid game dan Among us. Jurnal Cendekia : Jurnal Pendidikan Matematika, 7(1), 615–630. https://doi.org/10.31004/cendekia.v7i1.1946
