DEVELOPMENT OF MATHEMATICS LEARNING MEDIA ON GEOMETRY MATERIAL TO INCREASE STUDENTS' INTEREST IN LEARNING
Abstract
This study departs from the difficulty of students in mastering geometry material and the results of the needs analysis on students who expect the presence of learning media that contain elements of games such as the game congklak This type of research is R & D with the ADDIE development model consisting of 5 stages namely analysis, design, development, implementation, and evaluation. Descriptive analysis is used to describe the results of CoMath media development using ADDIE development stages. The results of the material expert validation showed that the comath media obtained a percentage of 80% which was in the very valid category. While the results of media expert validation obtained a percentage of 74,55% which included the valid category. To assess the practicality of teaching aids seen from the results of the assessment of comath media from teachers and students. The percentage obtained from the teacher's assessment is 84.83% and the percentage of student assessment is 80%, both of which are in the very practical category. To see the effectiveness, it was analyzed from the results of observations during the trial and supported by the results of interviews with two VIII grade students. From the analysis, it can be concluded that the comath media developed is valid, effective, and practical
Downloads
References
Adolphus, T. (2011). Problems of Teaching and Learning of Geometry in Secondary Schools in Rivers State, Nigeria. International Journal of Emerging Sciences, 1(2), 143–152.
Anafi, K., Wiryokusumo, I., & Leksono, I. P. (2021). Pengembangan Media Pembelajaran Model Addie Menggunakan Software Unity 3D. Jurnal Education and Development, 9(4), 433–438.
Andi Rustandi, & Rismayanti. (2021). Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. Jurnal Fasilkom, 11(2), 57–60. https://doi.org/10.37859/jf.v11i2.2546
Arif, D. S. F., Purnomo, D., & Sutrisno, S. (2019). Pengembangan Media Pembelajaran Interaktif Berbasis Etnomatematika Berbantu Macromedia Flash. JKPM (Jurnal Kajian Pendidikan Matematika), 4(2), 89. https://doi.org/10.30998/jkpm.v4i2.3673
Astuti, P. H. M., Margunayasa, I. G., & Suarjana, I. M. (2019). Pengembangan Perangkat Pembelajaran Kolaboratif pada Mata Pelajaran Matematika Topik Kubus dan Balok. Jurnal Ilmiah Sekolah Dasar, 3(3), 271. https://doi.org/10.23887/jisd.v3i3.18331
Chasanah, F. M. (2021). Pengembangan video pembelajaran untuk meningkatkan minat belajar matematika siswa sekolah menengah pertama pada materi aritmetika. Universitas Islam Negeri Maulana Malik Ibrahim Malang
Damayanti, S. N., Tiaraningrum, F. H., Nurefendi, J., & Lestari, E. Y. (2023). Pengenalan Permainan Tradisional untuk Melestarikan Budaya Indonesia. Jurnal Bina Desa, 5(1), 39–44. https://doi.org/10.15294/jbd.v5i1.41045
Dewanti Lucky, & Yasmita Echa Martha. (2022). Pengembangan Bahan Ajar Tematik Terpadu Berbasis Buku Cerita Bergambar Pada Siswa Di SDN 17 Pasar Surantih Pesisir Selatan Sumatera Barat. Jurnal Ilmiah Hospitality, 11(1), 381–388.
Dwitiyanti, N., Kumala, S. A., & Widiyatun, F. (2020). Using the ADDIE model in development of physics unit convertion application based on Android as learning media. Formatif: Jurnal Ilmiah Pendidikan MIPA, 10(2), 125–132. https://doi.org/10.30998/formatif.v10i2.5933
Febrina, F., Fauzan, A., & Zusti Jamaan, E. (2022). Pengembangan Perangkat Pembelajaran Terintegrasi Etnomatematika Permainan Congklak Materi Operasi Hitung Pada Peserta Didik Kelas II SD/MI. Jurnal Edukasi Matematika Dan Sains), 10(1), 157–163. https://doi.org/10.25273/jems.v10i1.12035
Fitriyati, I., & Munzil, M. (2017). Penerapan Strategi Pembelajaran Inkuiri Terbimbing Berbantuan Media Untuk Meningkatkan Keterampilan Berpikir Ilmiah Siswa Pada Pembelajaran Ipa Smp. Jurnal Penelitian Pendidikan IPA, 1(1), 1. https://doi.org/10.26740/jppipa.v1n1.p1-6
Hada, K. L., Maulida, F. I., Dewi, A. S., Dewanti, C. K., & Surur, A. M. (2021). Pengembangan Media Pembelajaran Blabak Trarerodi pada Materi Geometri Transformasi: Tahap Expert Review. Jurnal Pendidikan Matematika (Kudus), 4(2), 155. https://doi.org/10.21043/jmtk.v4i2.12047
Husein MR, M. (2021). Lunturnya Permainan Tradisional. Aceh Anthropological Journal, 5(1), 1. https://doi.org/10.29103/aaj.v5i1.4568
Jannah, M., Suryandari, K., Nurjanah, S., Muhtadin, L., Maftuhah Hidayati, Y., & Desstya, A. (2023). Analisis Etnomatematik Dalam Permainan Congklak Sebagai Media Pembelajaran Bangun Datar Dan Bangun Ruang Di Sekolah Dasar. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(1), 3818–3821. https://doi.org/10.23969/jp.v8i1.8669
Kurnia, T. D., Lati, C., Fauziah, H., & Trihanton, A. (2019). Model ADDIE Untuk Pengembangan Bahan Ajar Berbasis Kemampuan Pemecahan Masalah Berbantuan 3D. Seminar Nasional Pendidikan Matematika, 1(1), 522.
Maryanih, M., Rohaeti, E. E., & Afrilianto, M. (2018). Analisis Kesulitan Siswa Smp Dalam Memahami Konsep Kubus Balok. JPMI (Jurnal Pembelajaran Matematika Inovatif), 1(4), 751. https://doi.org/10.22460/jpmi.v1i4.p751-758
Masikhah, A., Mahmudah, W., & Wildani, J. (2021). Penerapan Pembelajaran Van Hiele untuk Mendukung Pemecahan Masalah Geometri. Unisda Journal of Mathematics and Computer Science (UJMC), 7(1), 1–10. https://doi.org/10.52166/ujmc.v7i1.2447
Matulessy, A., & Muhid, A. (2022). Efektivitas permainan tradisional congklak untuk meningkatkan kemampuan matematika siswa: literature review. AKSIOMA: Jurnal Matematika Dan …, 13(1), 165–178.
Moto, M. M. (2019). Pengaruh Penggunaan Media Pembelajaran dalam Dunia Pendidikan. Indonesian Journal of Primary Education, 3(1), 20–28. https://doi.org/10.17509/ijpe.v3i1.16060
Nurdiana, U., & Widodo, W. (2018). Keefektifan Media Permainan Tradisional Congklak untuk Meningkatkan Hasil Belajar Siswa. E-Journal-Pensa, 06(02), 161–164.
Paradesa, R. (2019). Pengembangan Bahan Ajar Geometri Transformasi Berbasis Visual. Jurnal Pendidikan Matematika JPM RAFA, 2(1), 56–84.
Puspandari, I., Praja, E. S., & Muhtarulloh, F. (2019). Pengembangan Bahan Ajar dengan Pendekatan Induktif untuk Meningkatkan Kemampuan Representasi Matematis Siswa SMP. Mosharafa: Jurnal Pendidikan Matematika, 8(2), 307–318. https://doi.org/10.31980/mosharafa.v8i2.460
Rohaeni, S. (2020). Pengembangan Sistem Pembelajaran Dalam Implementasi Kurikulum 2013 Menggunakan Model Addie Pada Anak Usia Dini. Instruksional, 1(2), 122. https://doi.org/10.24853/instruksional.1.2.122-130
Rosmiati, M. (2019). Animasi Interaktif Sebagai Media Pembelajaran Bahasa Inggris Menggunakan Metode ADDIE. Paradigma - Jurnal Komputer Dan Informatika, 21(2), 261–268. https://doi.org/10.31294/p.v21i2.6019
Sari, C. K., Muslihatun, A., Cahyaningtyas, L., Khaimmudin, R. N. L. H., Fijatullah, R. N., & Nisa’, E. U. (2019). Pemanfaatan permainan tradisional untuk media pembelajaran: Congklak bilangan sebagai inovasi pembelajaran matematika sekolah dasar. Transformasi: Jurnal Pengabdian Masyarakat, 15(1), 14–22. https://doi.org/10.20414/transformasi.v15i1.915
Siregar, S. N., Solfitri, T., & Roza, Y. (2018). Pengenalan Konsep Operasi Hitung Bilangan Melalui Permainan Congklak Dalam Pembelajaran Matematika. Al-Khwarizmi: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 2(1), 119–128. https://doi.org/10.24256/jpmipa.v2i1.107
Sugihartini, N., & Yudiana, K. (2018). Addie Sebagai Model Pengembangan Media Instruksional Edukatif (Mie) Mata Kuliah Kurikulum Dan Pengajaran. Jurnal Pendidikan Teknologi Dan Kejuruan, 15(2), 277–286. https://doi.org/10.23887/jptk-undiksha.v15i2.14892
Susila, D. A. (2018). Metamorfosis Congklak. SULUH: Seni Desain Budaya, 1(2), 153–177.
Yantoro, Y., Kurniawan, D. A., & Silvia, N. (2021). Implementation of the Congklak Traditional Game in Madrasah Ibtidaiyah and Elementary School. Jurnal Pendidikan Agama Islam, 18(2), 407–430. https://doi.org/10.14421/jpai.2021.182-11

Copyright (c) 2024 Aisyah Nadirah, Amirah Nada Pertiwi, Mevi Kasari, Nadia Bela Sapitri, Elsa Susanti, Zulkardi Zulkardi, Meryansumayeka Meryansumayeka

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
License and Copyright Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read Jurnal Pendidikan Matematika (Jupitek) Posting Your Article Policy.
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Copyright
Authors who publish with Jurnal Pendidikan Matematika (Jupitek) agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-NC-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.